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> From: Magnus Kollberg <Magnus.Kollberg@emw.ericsson.se>
> To: bad_mood@rand.thn.htu.se
> Subject: Re: Back on the line !
> Date: Friday, September 06, 1996 8:08 AM
>
> > <>Please convert the song to a tracker module as it's _excellent_.
> >
> > What about mpeg2, if I convert it to a module, it wont be as good as
> > if I sample the original... + you know what I think about trackers...
>
> Yup, but it would take much less diskspace...
>
> > But for sure if I am 100% okay 90% sure that the song will be used, I
> > will try to manage to convert it into mod format, but then again wich
> > mod format?? 4 channel is for sure not enough...
>
> Well, as we will only have music while in menues and intro and other
> places except the actuall game you could probably have as many as you
> like. I would say not more than 16 channels. :-)
>
> I saw that Anthoiny uses replay routines for Digital Tracker. Maybe we
> could use them? How much CPU time from the 030 does 16 channels take?
>
> Then there are also replayroutines from the Graumf tracker which sounds
> better.
>
> > <Hopfully will Anthony release 0.6 soon and let us import/export new
> > <resources. :-)
> >
> > Ok, but could someone please enlighten me in what size (x,y) the
> > textures can be in, so I can draw and rip them right.
>
> I don't think it realy matters. Maybe they have to be a multiple
> of 8 or something? I think you can have any size.
>
> //Magnus Kollberg
>
Is it possible to have Mod music played over the internet? If so, perhaps it would be a good idea to create a MOD editor that allows spacial placement of tracks over the course of the song. This would help in creating surround effects. Hopefully the Bad Mood engine can become the VRML engine for Falcon websites!
Peter Ross